In the Paint Texture dialog box, select the texture map you created and click on the low-resolution model. To do this, go to the 3D menu and select Paint Texture. Once you have baked the texture map, you can apply it to a low-resolution model. In the 3D Texture dialog box, click on the object you want to bake and select Bake Texture from the drop-down menu. This can be done in Photoshop by going to File > New > 3D Texture. The second step is to bake the high-resolution model into a texture map. Once you have a high-resolution model, you need to export it as an. This can be done in any 3D modeling program. The first step is to create a high-resolution model of the object you want to map. Second, you need to bake the high-resolution model into a texture map that can be applied to a low-resolution model. First, you need to create a high-resolution model of the object you want to map. Creating a normal map in Photoshop is a two-step process. They are used to create the illusion of high-resolution details on low-resolution models. Normal maps are 3D images that store information about the surface normals of an object.